Friday, June 18, 2010
Digital Portfolios-A New Type of Assessment
Friday, June 11, 2010
Wacky for Webquests
Bernie Dodge created a magnificent interactive tool when he devised the Webquest. This type of technology is utilized in many classrooms in promoting a hands-on approach in teaching and exploring topics. Dodge stresses in his article, “Five Rules for Writing a Great WebQuest” that the five guiding principles can be represented by the word FOCUS.
F = Find great sites.
O = Orchestrate your learners and resources.
C = Challenge your learners to think.
U = Use the medium.
S = Scaffold high expectations.
Teachers need to be sure when designing a WebQuest that they find good information on existing websites, organize the students and the informational websites, create challenging activities, use the medium, and scaffold high expectations for your students. This type of activity promotes higher order thinking skills and helps meet the needs of 21st century learners.
Possible webquests could be created in any classes from Music to Language Arts to Physical Education. In English Language Arts, webquests could be created on parts of speech. In Social Studies, the Holocaust may be a great topic for a webquest. In Physical Education, students could be presented with a webquest on football fundamentals. They variety of topics is so immense.
In a webquest, students are presented with a task in which they must complete activities using websites and construct a product representing their learning and exploration. Some teachers may be hesitant about utilizing webquests in the classroom because of the loss of control of the instruction. Teachers become facilitators of instruction instead of deliverers of instruction. Webquests promote student responsibility for learning.
Friday, June 4, 2010
Digital Storytelling Brings Stories and Students ALIVE
After reviewing Banaszewski’s article, I feel that digital storytelling would be an asset to any classroom. The inclusion of iMovie helped the students feel as if they were directors/producers of their own stories. Banaszewski’s stated, “I got students to share in a way that quickly instilled a positive classroom environment and empowered students’ voices” (pg. 2). Digital storytelling would be of great assistance in writing in all classes. Pre-writing or planning could also be completed via another software program as Inspiration or Thinking Maps. Some hesitant teachers need to realize that presenting information or telling stories can be created and delivered in more ways than the traditional pencil/paper approach.
Before utilizing this type of technology, teachers need to be sure that students can use the digital storytelling software and can also scan and upload images, perform pod casts, and locate music of public domain. Digital storytelling could be used in English to tell a special memory or in lieu of a book report. In Social Studies, students could create projects telling of a slave’s life or describing a battle in the American Revolution. In Science, students could create presentations that tell about scientists’ contributions even from the scientist’ point-of-view. In Math, students could create a story on how to use the quadratic formula correctly or create a multiplication rap. The possible classroom uses are endless. If teachers would incorporate such meaningful activities in class, these 21st century learners would benefit greatly.
